AI Insights · Timothy · April 2022
Top 5 Mech Games Performance in Greece for Q1 2022
War Robots Multiplayer Battles leads with strong revenue, while Mech Arena - Shooting Game shows significant growth in downloads and active users.
The first quarter of 2022 saw notable performances from the top 5 mech games on a unified platform in Greece. Data from Sensor Tower reveals intriguing trends in weekly downloads, revenue, and active users for these popular titles.
War Robots Multiplayer Battles from MY.GAMES B.V. experienced a steady decline in weekly revenue, starting at around $4.8K in late December and dropping to approximately $2.6K by mid-March. Weekly downloads also showed a downward trend, beginning at 1.1K in early January and decreasing to just over 400 by the end of March. Active users saw a similar decline, peaking at 5.7K in early January and falling to around 3.9K by the end of the quarter.
Mech Arena - Shooting Game by Plarium Global Ltd showed a mixed performance. Weekly revenue fluctuated, peaking at roughly $2.6K in late March after a low of $735 in early March. Downloads surged mid-quarter, reaching a high of 3.9K in late February before stabilizing around 1K by the end of March. Active users saw substantial growth, jumping from about 4.4K in early January to nearly 8.8K by early March, before settling at around 5.9K at the end of the quarter.
Transformers: Earth Wars from Space Ape Ltd displayed a relatively stable performance. Weekly revenue varied, peaking at $598 in early January and then gradually declining to $148 by late March. Downloads remained low and steady, averaging around 70 to 100 per week throughout the quarter. Active users hovered around 250 to 300, showing little variation over the three months.
Angry Birds Transformers from Rovio Entertainment Oyj showed a consistent increase in weekly revenue, starting at $59 in late December and reaching $112 by the end of March. Downloads followed a similar pattern, rising from around 170 in late December to over 200 by the end of March. Active users also increased steadily, from 262 in late December to 348 by the end of the quarter.
Finally, World Robot Boxing by Reliance Games had a modest performance. Weekly revenue fluctuated slightly, peaking at $105 in late December and settling at $62 by the end of March. Downloads remained fairly stable, averaging around 120 to 170 per week. Active users showed minor fluctuations, starting at 384 in late December and ending at 292 by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.